Who is your GM

The character sheets

The adventures

A turn

Movement

Combat

Equipment

Depth of potential encounters

What is a KutOut game

Phantasy Realm Errata and FAQs

 

Combat

There are three types of combat:  physical (using hands, daggers, swords), mental (using your mental agility and strength) and ranged (using bow and arrow...  or Manticore spikes if you are playing with the Spells & Spell Casters expansion.)  All combat uses statistics, plus bonuses, plus some sort of randomizer (the roll of 1 or more dice.)  High number wins.  Fairly simple.  Here's some additional detail:

Physical combat: Strength and Dexterity are the used in this form of combat.  The total of these two statistics are added to any weapon bonuses/magic bonuses and then one 10-sided die is rolled and added to this.  The opponent does the same.  Highest total wins.

Mental combat: Intelligence and Dexterity are the used in this form of combat.  The total of these two statistics are added to any weapon bonuses/magic bonuses and then one 10-sided die is rolled and added to this.  The opponent does the same.  Highest total wins.

Ranged combat: Dexterity is the only statistic used in this form of combat.   The value of this statistic is added to any weapon bonuses/magic bonuses and then two 10-sided die are rolled and added to this.  The opponent does the same.  Highest total wins.  You use up one arrow each time you use this form of combat.

Each form of combat gives the potential to raise a statistic through experience.  Physical combat may raise Strength, Mental may raise Intelligence and Ranged may raise Dexterity.

Of course the payoff for winning a combat is usually a small pile of treasure.  The larger the creature, the larger the treasure horde.  The larger the treasure horde, the better chance there is some magic in it...  and a magic object is always good!   

 

 

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