Why worry about tons of tables, critical hits, weapon length, and attacks of opportunity? They slow down combat and take away from the vast amounts of storytelling skill almost all role-players possess. In TRPGtm combat is handled in the same great process that success at an adventure is handled so no need to learn new combat sub-systems, tables, or roll odd dice.
(close this window to get back to the main Curious Games site)
The Curious Games Website is (c) 2002-2012 Rainsford and Curious Games.