A Turn

The Enemy Attacks

The Final Showdown

What is a KutOut game

War! Solo Expansion Errata and FAQs

Free vs. Convention Promotional Versions

 

A Turn

In this expansion, the War! chits, the Tekil enemy troops, each get their own turn.  So you take your turn then each of them take their turn -
moving and attacking if possible.  This process continues until the very last turn - Turn 24.

During the course of this Solo Adventure, a complete turn consists of:

1. Move your turn marker (Euram) to the new turn
2. Add a new War chit to the board as indicated (example: on turn 2 you place the top two War chits face up on spaces 70 and 75.)
3. Take your turn
4. Move the Tekil turn marker to this same turn
5. Each War Chit moves – and attacks you if they can

 

 

 

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