A
Turn
The
Enemy Attacks
The
Final Showdown
What
is a KutOut game
War!
Solo Expansion Errata and FAQs
Free
vs. Convention Promotional Versions |
A Turn
In this expansion, the War! chits, the Tekil enemy troops,
each get their own turn. So you take your turn then each of them
take their turn -
moving and attacking if possible. This process continues until the
very last turn - Turn 24.
During the course of this Solo Adventure, a complete turn
consists of:
1. Move your turn marker (Euram) to the new turn
2. Add a new War chit to the board as indicated (example:
on turn 2 you place the top two War chits face up on
spaces 70 and 75.)
3. Take your turn
4. Move the Tekil turn marker to this same turn
5. Each War Chit moves – and attacks you if they
can
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